![]() What really matters is the Game's version the code was created and the game you actually have are the same. It's not enough to define the game being PAL or NTSC albeit it being sufficient for making the code void/invalid. NTSC is used mainly in USA and Japan and even in this case there is a difference in version. So, you told your game is PAL, it means it is designed for certain regions that adopts the TV's PAL standard, Europe probably. What you want is to deliver a letter to your buddy's house, to do it you need to provide the house's address so the postman will deliver it correctly.įor the house you can understand the place where determined attribute is held and it's what you want to change (let's say the hero's STR, for example), and the letter is the value of that change.ĭifferent versions of the game have different addresses for the same house and so the postman still delivers your letter to the same address you gave him, just it will get in the wrong house. It's the concept of Houses, Addresses and the letter. ![]() In another thread I made an analogy that can help to understand what happens. ![]() That should means nothing for the cheat but the trouble is the actual programs are different and so they addresses things differently. Dragon Ball Z: Budokai Tenkaichi 3 delivers an extreme 3D fighting experience, improving upon last year's game with over 150 playable characters, enhanced fighting techniques, beautifully refined effects and shading techniques, making each character's effects more realistic and over 20 battle stages. Among others properties, in PS2, PAL runs at 50FPS and NTSC at 60FPS. NTSC and PAL are TV standards, consoles are built to play in TVs fundamentally. ![]()
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